Archive for the ‘game design’ tag
The more recent news with Tim Schafer and the rest of the folks at Double Fine is a Full Throttle remaster and the Psychonauts sequel they’ve crowdfunded. While these are both very awesome things, let’s not let that overshadow the truly important, groundbreaking, earthshaking game that Double Fine released last year: Day of the Tentacle.
Okay, so it’s just a remaster of one of Schafer (and Dave Grossman)’s older Lucasarts titles so maybe it already finished up all its earthshaking when it was originally released in 1993. But perhaps you made a huge mistake and missed the game back then. Heck, some of you might not have even been alive for the original release, which is kind of a valid excuse, I guess.
But even if you did play it back then, this is an adventure game well worth revisiting because it’s one of the only well-designed adventure games in existence. With the sharp increase in fans-turned-indie-developers as well as the popularity of Telltale’s episodic titles, the adventure game genre has experienced a recent resurgence. It’s too bad so many of the games are poorly designed.